The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class. Michael envisioned turning his creation into a toy. He had no idea this vision would turn into a decades long odyssey to get the game to market.Read on...
Christina's Voice:
Perplexus is something you just can't go and put down once you pick it up. It is a challenge to do this There are so many twist and turns between start to finish. They say once you try it you will be hooked. It is addicting i have to admit i haven't put it down yet. ( well lier right there im typen the review)
Ages 6+
No batteries required
Where to buy Click here to find out
- Become friends with Perplexus on facebook
- Tweet with Perplexus on Twitter
- Vote for Perplexus Original as Educational Toy of the year at:Vote here
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